2K: Senior UI Artist, Temp

UI Designer
๐Ÿ’ฐ Negotiable
๐Ÿ“ Novato, United States
Twine Jobs Twine
Based in Manchester, United Kingdom
Last online 2 months ago

UI Designer is needed in Novato, United States.

2K is looking for a Senior UI Artist, Temp. This job has been crawled from the web.

Location: Novato, CA

Contract: Temp (8 - 10 months)

What We Need

Visual Concepts is looking for a Senior Assembly UI Artist to work directly on NBA2K game development alongside a versatile group of User Interface and Motion Graphics artists. This is a temporary role lasting 8-10 months. No sports knowledge is required, just a positive individual who can creatively find solutions to technical assembly problems and deliver clean assemblies to our dedicated programmers. Here on the UI team, we work to help everyone thrive, which is why many of our temp employees wind up joining us for long and exciting career!

Who We Are

We are a people focused diverse art team where we put effort where it pays off the most, pick up our teammates when we encounter headwinds in our lives, and pride ourselves in working effectively without sacrificing mental health. We prize the happiness that comes from helping the team do our best work and take credit as a team. Afterwards we blow off some steam and play games together. Give us a chance to meet you so we can tell you more!

What You Will Do

  • Assemble User Interface Art using a proprietary, but powerful UI layout system
  • Use Maya to build instanced library of assets and help maintain them
  • Implement UI/UX designs from leads into interactive animations
  • Collaborate with design and engineering to implement final art into the game engine
  • Identify gaps in pipelines and contribute to improving our team processes

Who Will Be A Great Fit

  • Ability to communicate well with the team
  • Comfortable working in Maya and Adobe Suite; able to create efficient textures
  • Be unyielding on naming conventions and understand the importance of them
  • Have experience working with instanced art asset pipelines
  • Learn and work predominantly in our proprietary assembly tool
  • Have a basic sense of design layout and animation timing
  • A strong work ethic is important managing your own time, you pride yourself in having capacity to work autonomously
  • Able to diagnose and solve problems quickly and independently
  • Understanding and learning of game engine limitations
  • Nice to have:
  • Excellent communication, yes this is worth mentioning multiple times because itโ€™s that important!
  • Be an excellent written communicator on messaging systems like Slack or MS Teams!
  • End-to-end knowledge of game production processes, and ability to scale your role to each phase
  • 1-3 years experience in a digital art content creation pipeline
  • Experience with realtime shaders in a 3D modeling package and/or game engine (e.g. Unreal Engine/Unity)
  • Some experience in scripting languages and rigging
  • Is a casual or hardcore gamer. We make games and we also play them!
Posted 3 years ago

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