I'm an Animator, Video Editor and Motion Artist with many years of AAA game development and animation projects. My passion for animation, film, cartoons and games along with working on a wide variety of projects has given me skills essential to creating fun, exciting, informative, dynamic animations and experiences. I am highly proficient in Maya, Motion Builder, Unreal Engine 4 &5, Adobe Creative suite. I am a collaborative team player & thrive in dynamic environments. I love bringing people together as a team to achieve our end goals, celebrating our victories and learning from our challenges. All these aspects allow me to join any team and make an immediate positive impact. “Give me a sword, I’ll win this war for you” – Madmardigan, Willow 1988

Wilson Hardin

I'm an Animator, Video Editor and Motion Artist with many years of AAA game development and animation projects. My passion for animation, film, cartoons and games along with working on a wide variety of projects has given me skills essential to creating fun, exciting, informative, dynamic animations and experiences. I am highly proficient in Maya, Motion Builder, Unreal Engine 4 &5, Adobe Creative suite. I am a collaborative team player & thrive in dynamic environments. I love bringing people together as a team to achieve our end goals, celebrating our victories and learning from our challenges. All these aspects allow me to join any team and make an immediate positive impact. “Give me a sword, I’ll win this war for you” – Madmardigan, Willow 1988

Available to hire

I’m an Animator, Video Editor and Motion Artist with many years of AAA game development and animation projects. My passion for animation, film, cartoons and games along with working on a wide variety of projects has given me skills essential to creating fun, exciting, informative, dynamic animations and experiences. I am highly proficient in Maya, Motion Builder, Unreal Engine 4 &5, Adobe Creative suite. I am a collaborative team player & thrive in dynamic environments. I love bringing people together as a team to achieve our end goals, celebrating our victories and learning from our challenges. All these aspects allow me to join any team and make an immediate positive impact. “Give me a sword, I’ll win this war for you” – Madmardigan, Willow 1988

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Language

English
Fluent

Work Experience

Animator and Cinematic Artist at Electronic Arts (EA) – EA Create
February 1, 2025 - August 1, 2025
Cinematic animation for cinematic sequences and gameplay sequences (Battlefield). Hand key and motion capture for body, face, and cameras. Work included cinematic sequence production for Battlefield and BioWare titles, utilizing Maya, MotionBuilder, and Unreal Engine 5.
Senior Animator at HIGHWIRE GAMES
September 1, 2020 - January 1, 2025
Hand key animation and motion capture for gameplay and cinematics. Setup layout and cinematic sequences, scene blocking, and weapon rigging in Maya. Posing game characters for marketing and broadcast materials.
Cinematic Artist at AMAZON GAME STUDIOS
February 1, 2019 - February 1, 2020
Hand key animation and motion graphics for game cinematics and marketing videos.
Life Organizer Team/Windows Design Support Team– Story Board Artist/Illustrator/Motion designer at MICROSOFT (Aquent; Allovus)
August 1, 2017 - December 1, 2018
Storyboarding and illustration for research projects and videos for Bing marketing and Cortana teams.
Senior Animator at FISHY TALE DIGITAL
May 1, 2016 - May 1, 2017
Hand-keyed story-driven 3D animation for gameplay and cinematics; implementation into Unity; scene layout and blocking.
Animator at INDIGO SLATE
September 1, 2015 - April 1, 2016
Motion graphics and animation of 3D and 2D elements for web and broadcast.
Cinematic Animator at 343 INDUSTRIES, MICROSOFT
May 1, 2012 - August 1, 2015
Narrative-driven cinematic sequences from previsualization to final animation; designed holographic screens and motion graphics for in-engine cinematics and gameplay; produced video content for industry events and internal presentations.
Art Lead at RUN STUDIOS
May 1, 2006 - May 1, 2012
Designed, built, rigged, and animated 3D/2D characters and elements for broadcast, web, and marketing; oversaw production from concept to delivery; cross-team collaboration.
Key Grip/Teleprompter Operator/Cameras/Floor Director at KLEW TV 3; Dan Walker Productions
January 1, 1997 - January 1, 2000
Live production roles including teleprompter operation, camera work, floor direction, and related duties.
Key Grip/Teleprompter operator/Cameras/Floor Director at KLEW TV 3 / Dan Walker Productions
January 1, 1997 - January 1, 2000
Teleprompter operator for live news; key grip and camera work for video and commercials; floor direction and studio lighting setup.

Education

A.A. in Design, Art and Animation at Art Institute of Seattle
January 1, 2003 - January 1, 2006
A.A. in Design, Art and Animation at Art Institute of Seattle
January 1, 2003 - January 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet