Paul Trewin
Hi, I'm Paul Trewin, a Senior Concept Artist with over 25 years in the video game industry. I specialise in visual storytelling, environment and prop design, and illustration for AAA titles.
About
Hi, I’m Paul Trewin, a Senior Concept Artist with over 25 years in the video game industry. I specialise in visual storytelling, environment and prop design, and illustration for AAA titles. I craft worlds and narrative-driven imagery that supports art direction and gameplay vision, with strengths in composition, lighting, color design, and ideation across realistic and stylised aesthetics.
I excel my translating briefs into visually coherent concepts, collaborating with art directors, 3D and design teams to ensure cross-discipline alignment, mood, and tone. I enjoy shaping visual language through mood boards, thumbnails, and paintovers, and I bring a collaborative, production-focused approach to creative direction and pipelines.
- Joined September 2025
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Professional Services
- Education
Work experience· 5 roles
Created environment, prop, and keyframe concept art supporting a stylised Unreal-based project (internal code: Echo). Designed visual language and mood boards defining tone and atmosphere. Collaborated closely with art direction to align 2D concepts with gameplay and narrative goals.
Produced concept art and visual explorations for immersive VR/AR experiences. Defined composition and storytelling through sequential sketches and cinematic keyframes. Worked with technical teams to ensure visual fidelity in real-time environments.
Designed vehicles, props, and stylised environments for a mobile title. Created exploratory sketches and final paintovers defining tone, materials, and visual cohesion.
Education
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