I’m Yasir Khan, a Senior Unity Developer with 5+ years of experience building, optimizing, and shipping interactive games across mobile, PC, and AR/VR platforms. I focus on gameplay systems, performance optimization, multiplayer networking, and live-ops integration using Unity and C#, driving projects from prototype to release. I enjoy architecting modular, data-driven architectures, creating editor tools to speed up iteration, and collaborating with designers and artists to deliver polished player experiences. My work spans cross-platform optimization (PC, mobile, WebGL) and live service integrations, delivering reliable, scalable games with strong player engagement.

Yasir Khan

I’m Yasir Khan, a Senior Unity Developer with 5+ years of experience building, optimizing, and shipping interactive games across mobile, PC, and AR/VR platforms. I focus on gameplay systems, performance optimization, multiplayer networking, and live-ops integration using Unity and C#, driving projects from prototype to release. I enjoy architecting modular, data-driven architectures, creating editor tools to speed up iteration, and collaborating with designers and artists to deliver polished player experiences. My work spans cross-platform optimization (PC, mobile, WebGL) and live service integrations, delivering reliable, scalable games with strong player engagement.

Available to hire

I’m Yasir Khan, a Senior Unity Developer with 5+ years of experience building, optimizing, and shipping interactive games across mobile, PC, and AR/VR platforms. I focus on gameplay systems, performance optimization, multiplayer networking, and live-ops integration using Unity and C#, driving projects from prototype to release.

I enjoy architecting modular, data-driven architectures, creating editor tools to speed up iteration, and collaborating with designers and artists to deliver polished player experiences. My work spans cross-platform optimization (PC, mobile, WebGL) and live service integrations, delivering reliable, scalable games with strong player engagement.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Pashto, Pushto
Intermediate
Urdu
Advanced
Javanese
Advanced

Work Experience

Sr. Game Developer at Blits.ai
January 1, 2025 - Present
Developed a real-time conversational AI pipeline integrating GPT-4o for emotionally aware responses and facial animation synchronization within Unreal Engine 5.
Unreal Engine AI Developer (Prototype) at Unreal Engine 5
December 31, 2024 - July 18, 2025
Developed a tactical AI prototype featuring 5 enemy agents with unique Behavior Trees, State Trees, and role-based strategies. Integrated AI Perception for sight/hearing and pathfinding using EQS and navigation systems. Implemented flanking, coordinated attacks, and adaptive combat responses with telegraphed attack patterns. Used C++ for core logic, supported by Blueprints for rapid iteration. Delivered modular, scalable systems with performance profiling and optimization.
Game Developer (Contract) at Alderon Games (Path of Titans – AA) / Zollpa (Zoran’s Resistance – AAA)
December 31, 2023 - July 18, 2025
Designed AI combat behaviors using Behavior Trees, GAS, and animation-driven logic. Developed evasive maneuvers, synchronized attack logic, and PvE/PvP behavior consistency. Increased performance by 20% via AI logic optimization and resource management. Ensured server-client parity for combat logic and responsive enemy behavior.
Sr. Game Developer at Tensei Games
January 1, 2023 - January 1, 2025
Built advanced enemy AI systems for boss fights and tactical squads, integrating role-based AI with Perception Systems and dynamic pathfinding. Developed multiphase combat logic and optimized performance with subsystems, ensuring effective multiplayer replication of AI.
Unreal Game Developer at Tensei Games
January 1, 2023 - Present
Built advanced enemy AI systems for boss fights and tactical squads (5+ agents). Created multiphase combat logic, enemy cooldowns, and dynamic difficulty. Integrated role-based AI (frontline, scout, support) with Perception Systems and dynamic pathfinding. Developed telegraphed attacks, reactive movement, and strategic retreat behaviors. Optimized performance with subsystems, tick reduction, and AI debugging tools. Implemented multiplayer replication of AI using RPCs and networked behavior states.
Gameplay Developer at Virtua
December 31, 2022 - July 18, 2025
Built open-world enemy AI that adjusted threat levels based on player proximity, actions, and aggression level. Designed dynamic pacing for encounters, increasing player engagement and retention. Worked closely with designers and animators to ensure smooth gameplay loops and intelligent AI responses.
Game Developer at Alderon Games
February 1, 2022 - May 1, 2023
Designed AI combat behaviors using Behavior Trees and Gameplay Ability System. Developed evasive maneuvers and synchronized attack logic for PvE and PvP, enhancing performance by 20% through AI optimization.
Senior Unity Engineer at EPICODEKS
January 1, 2022 - Present
Led design, implementation, and optimization of core gameplay systems, UI, and interactive features using Unity and C#. Architected modular systems (events, progression, monetization) and integrated third-party services (PlayFab, analytics, multiplayer) to support live operations. Developed custom Unity editor tools and pipelines to improve iteration speed, workflow efficiency, and designer autonomy. Owned cross-platform performance optimization (PC, mobile, WebGL) through profiling, asset management, and memory tuning, collaborating closely with designers and artists from prototype to live release.
Gameplay Developer at Virtua
January 1, 2021 - January 1, 2022
Built open-world enemy AI that adjusts threat levels based on player actions, designing dynamic pacing for encounters to enhance player engagement. Collaborated closely with designers and animators for smooth gameplay.
Unity Gameplay Engineer at Self-Employed
January 1, 2020 - March 1, 2022
Led development and launch of mobile-first Unity titles on Android and iOS using agile workflows. Implemented and optimized monetization and analytics pipelines (Unity Mediation, APIs, Firebase, AppsFlyer), improving retention and revenue by 20–30%. Prototyped and iterated on gameplay mechanics and UI systems using player data to increase engagement and session length. Collaborated cross-functionally with design, art, and QA to ship polished, data-driven features.
Senior Unity Developer at Freelance / Contract
January 1, 2019 - Present
Built real-time and turn-based multiplayer systems from scratch using Photon and Netcode. Implemented matchmaking, lobbies, sync logic, leaderboards, tournaments, and auth. Designed event-based turn-based multiplayer architecture for Dominion of Insight. Led multiplayer & backend features for Shiba Eternity (~30K MAU). Developed AR/VR spatial systems (3D point placement, distance calculation, CAD file loading). Optimized runtime performance via memory management and draw call reduction. Mentored junior developers, performed strict code reviews, enforced branching strategies. Worked with distributed teams (10–50 members) across multiple studios.

Education

MBA at MACQUARIE UNIVERSITY
January 1, 2020 - December 31, 2020
BS at BAHRIA UNIVERSITY
January 1, 2017 - December 31, 2017
MBA Media Studies at Macquarie University
January 1, 2023 - January 1, 2025
BS Computer Science at Bahria University
September 1, 2016 - June 1, 2020
Master’s Degree in Media Science at Macquarie University
January 11, 2030 - January 6, 2026
Masters in Media Science at Macquarie University
January 11, 2030 - February 20, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education