Dan “DC” Turner combines technical, visual, and musical expertise to deliver uniquely integrated creative work. With over 15 years at the forefront of digital creativity, he is an award-winning polymath who thrives at the intersection of art and technology. He builds elegant, high-performance software and games for some of the world’s leading companies, including Audi, Mercedes-Benz, Blumhouse, and UsTwo Games. He directs animations with cinematic flair and intellectual depth, collaborating with extraordinary talents like Tim Minchin, Chris Hadfield, and Devin Townsend. His work also spans major entertainment and educational clients, including DreamWorks, Universal, Sony, Nature, and the Open University. He creates custom music and sound designs wherever possible, giving his projects a sense of cohesion and elegance. Dan’s rare combination of creative and technical skills makes him a valuable partner for ambitious projects in today’s rapidly evolving creative industries.

Dan Turner

Dan “DC” Turner combines technical, visual, and musical expertise to deliver uniquely integrated creative work. With over 15 years at the forefront of digital creativity, he is an award-winning polymath who thrives at the intersection of art and technology. He builds elegant, high-performance software and games for some of the world’s leading companies, including Audi, Mercedes-Benz, Blumhouse, and UsTwo Games. He directs animations with cinematic flair and intellectual depth, collaborating with extraordinary talents like Tim Minchin, Chris Hadfield, and Devin Townsend. His work also spans major entertainment and educational clients, including DreamWorks, Universal, Sony, Nature, and the Open University. He creates custom music and sound designs wherever possible, giving his projects a sense of cohesion and elegance. Dan’s rare combination of creative and technical skills makes him a valuable partner for ambitious projects in today’s rapidly evolving creative industries.

Available to hire

Dan “DC” Turner combines technical, visual, and musical expertise to deliver uniquely integrated creative work. With over 15 years at the forefront of digital creativity, he is an award-winning polymath who thrives at the intersection of art and technology.

He builds elegant, high-performance software and games for some of the world’s leading companies, including Audi, Mercedes-Benz, Blumhouse, and UsTwo Games.

He directs animations with cinematic flair and intellectual depth, collaborating with extraordinary talents like Tim Minchin, Chris Hadfield, and Devin Townsend. His work also spans major entertainment and educational clients, including DreamWorks, Universal, Sony, Nature, and the Open University.

He creates custom music and sound designs wherever possible, giving his projects a sense of cohesion and elegance.

Dan’s rare combination of creative and technical skills makes him a valuable partner for ambitious projects in today’s rapidly evolving creative industries.

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Language

English
Fluent

Work Experience

Senior Unity XR Developer at Nexus Studios / Meta / Blumhouse
May 1, 2025 - October 1, 2025
Developed spatial UI for Blumhouse Enhanced Cinema VR app, translating Figma designs into polished interfaces. Optimized shaders, supported a large remote codebase, and built Unity tools to automate tasks. Designed procedural animation and advanced 3D placement/viewing logic.
Senior Creative Technologist at Territory Studio / Audi
June 1, 2022 - May 1, 2025
Standout project - Lead Developer for the Audi Activesphere Concept Car, delivering real-time spatial UI from CG designs. Engineered GLSL shaders for low-resolution displays, integrated MagicLeap2, and developed a desktop debug mode for client access. Collaborated on-site at Audi to design and test interactive features.

Education

Bachelor Of Arts at Plymouth University
September 1, 2000 - August 1, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Manufacturing, Software & Internet
    uniE621 Audi activesphere: Augmented Reality Concept Car
    https://www.twine.net/signin Overview: The Audi Activesphere concept car is a luxury coupé that transforms into a pickup. The cabin features a radical new approach to automotive HMI, where traditional screens are removed in favour of a custom Augmented Reality (AR) system named Audi Dimensions. The first phase of the project involved the production of a six minute CG promotional video which served as the template for the technical demo that accompanied the the physical car. I translated these CG concepts into functioning prototypes, working on-site at the Audi factory to design and test new features. The demo was installed on an AR headset, the MagicLeap2, giving users a multimedia tour of the vehicle followed by two driving mode demonstrations. Responsibilities: Consulting with UI / UX experts to shape futuristic CG concepts into feasible software solutions. Quickly adapting CG concepts into real, functional UI elements. Unity - rapid prototyping, spatial UI, MagicLeap2 integration. Writing custom GLSL shaders for smooth spatial UI on a low resolution screen. UPD communication with vehicle to control lights and motors. Multiplatform development, including a custom debug desktop mode allowing clients to test and review the experience without access to a MagicLeap headset. Working on-site at the Audi factory to design and test new features with the concept vehicle. SpatialComputing Unity ]
    paper Audi Activesphere

    Overview

    The Audi Activesphere concept car is a luxury coupé that transforms into a pickup. The cabin features a radical new approach to automotive HMI, where traditional screens are removed in favour of a custom Augmented Reality (AR) system named Audi Dimensions.

    The first phase of the project involved the production of a six minute CG promotional video which served as the template for the technical demo that accompanied the the physical car. I translated these CG concepts into functioning prototypes, working on-site at the Audi factory to design and test new features. The demo was installed on an AR headset, the MagicLeap2, giving users a multimedia tour of the vehicle followed by two driving mode demonstrations.

    Responsibilities

    Consulting with UI / UX experts to shape futuristic CG concepts into feasible software solutions.
    Quickly adapting CG concepts into real, functional UI elements.
    Unity - rapid prototyping, spatial UI, MagicLeap2 integration.
    Writing custom GLSL shaders for smooth spatial UI on a low resolution screen.
    UPD communication with vehicle to control lights and motors.
    Multiplatform development, including a custom debug desktop mode allowing clients to test and review the experience without access to a MagicLeap headset.
    Working on-site at the Audi factory to design and test new features with the concept vehicle.