[3D Modeled Game Assets](https://www.twine.net/signin
This a collection of video game assets I created for a client. The 3D meshes were modeled in Maya, and the textures were created and applied using Adobe Substance Painter.
- 3D Modeler
- Colourist
Steve Asay is an animator and illustrator with several years of animation, 3D modeling, motion graphics and illustration experience.
Steve Asay is an animator and illustrator with several years of animation, 3D modeling, motion graphics and illustration experience. As a generalist for animation and illustration, he can take a project from initial idea to finished product with all steps in between. His passion and enthusiasm for animation and illustration, work ethic, skills, and ability to work alone or with a team set him apart as an optimal artist to work with on a project.
[3D Modeled Game Assets](https://www.twine.net/signin
This a collection of video game assets I created for a client. The 3D meshes were modeled in Maya, and the textures were created and applied using Adobe Substance Painter.
This also is a 3D product animation I created for my client, Spacesaver Inc., of Fort Atkinson, WI.
I collaborated with the company’s marketing team, and following their script, I created the animation from concept to video, involving: creating a storyboard, 3D models, animatic, rough animation, and ultimately the finished 3D video.
My contributions to the final product were:
This is a 3D product animation I created for my client, Spacesaver Inc., of Fort Atkinson, WI.
I collaborated with the company’s marketing team, creating the animation from concept to final video, involving: creating a storyboard, 3D assets*, animatic, rough animation, and ultimately the finished 3D video.
My contributions to the final product were:
• Conceptual and storyboard art creation (freehand art)
• Creating 3D models* of the animation’s scene setup and the company’s product, the mobile shelving units (using 3D software Autodesk Maya)
• Texturing, Lighting, Animation, and batch-image renders of all camera shots (using Maya)
• Compositing batch-rendered shots, along with music, text, and effects (using compositing software After Effects)
• Rendering and delivery of final animation video (using After Effects)
*(I did not model the 3D forklifts and driver)
This is a 3D product animation I created for my client, Improve Group Inc., of Albuquerque, NM.
I collaborated with the company’s marketing team, creating the animation from concept to final video, involving: creating a storyboard, 3D assets*, animatic, rough animation, and ultimately the finished 3D video.
My contributions were:
• Conceptual and storyboard art creation (freehand art)
• 3D models* of the animation’s scene setup and the company’s products, mobile military storage units (using 3D software Autodesk Maya)
• Texturing, Lighting, Animation, and batch-image renders of all camera shots (using Maya)
• Compositing batch-rendered shots, along with music, text, and effects (using video editing software After Effects)
• Rendering and delivery of final animation video (After Effects)
*(The guns, clock, and trees I did not model)
This is a 3D product animation I created for my client, Improve Group Inc., of Albuquerque, NM.
I collaborated with the company’s marketing team, creating the animation from concept to final video, involving: creating a storyboard, modeling 3D assets*, animatic, rough animation, and ultimately the finished 3D video.
My contributions were:
• Conceptual and storyboard art creation (freehand art)
• 3D modeling* of the animation’s scene setup and the company’s products, mobile educational storage units (using 3D software Autodesk Maya)
• Texturing, Lighting, Animation, and batch-image renders of all camera shots (using Maya)
• Compositing batch-rendered shots, along with music, text, and effects (using video editing software After Effects)
• Rendering and delivery of final animation video (After Effects)
*(3D Trees/bushes, instruments, clothing, old file cabinets, some notebooks, trophies, and football helmets were not modeled by me)
This is a 2D/3D product animation I created for my client, Improve Group Inc., of Albuquerque, NM.
I collaborated with the company’s marketing team, creating the animation from concept to video, involving: creating the script, storyboard, asset creation, animatic, rough animation, and ultimately the finished 2D animation video. I also outsourced the voice talent for narration.
My contributions were:
• Conceptual and storyboard art creation (freehand art)
• Creation of the 2D assets for the animation (using Illustrator and Photoshop)
• 3D modeling, Texturing, Lighting, Animation, and batch-image renders of camera shots of the 3D wall scene and logo animation (using 3D software Autodesk Maya)
• Creation of the music track from multiple royalty-free sound bytes (using After Effects)
• Animation of 2D assets and text (using After Effects)
• Composited batch-rendered shots and text animation, along with music and effects (using After Effects)
• Rendering and delivery of final animation video (After Effects)
In this is a 2D product animation I created for my client, Improve Group, Inc., of Albuquerque, NM, I collaborated with the company’s marketing team, creating the animation from concept to video, involving: creating the storyboard, 2D assets, animatic, rough animation, and ultimately the finished 2D video. I also outsourced the voice talent for narration.
My contributions were:
This is a 2D motion graphic explainer animation I created for my client, In The Telling, of Boulder, CO. I collaborated with the company’s creative team, creating the animation from concept to final video, involving: creating a storyboard, animatic, rough animation, and ultimately the finished 2D video, which was used in George Washington University’s online curriculum.
My contributions were:
• Conceptual and storyboard art creation (freehand art)
• Compositing provided art assets along with with the monologue, text, and effects (using video editing software After Effects)
• Rendering and delivery of final animation video (After Effects)
In this is a 2D motion graphic explainer animation I created for my client, In The Telling, of Boulder, CO. I collaborated with the company’s creative team, creating the animation from concept to final video, involving: creating a storyboard, rough animation, and ultimately the finished 2D video, which was used in George Washington University’s online curriculum.
My contributions were:
• Conceptual and storyboard art creation (freehand art)
• Compositing art assets along with with the monologue, text, and effects (using video editing software After Effects)
• Rendering and delivery of final animation video (After Effects)
This is a 2D motion graphic explainer animation I created for my client, In The Telling, of Boulder, CO. I collaborated with the company’s creative team, creating the animation from concept to final video, involving: creating a storyboard, animatic, rough animation, and ultimately the finished 2D video, which was used in George Washington University’s online curriculum.
My contributions were:
• Conceptual and storyboard art creation (freehand art)
• Compositing provided art assets along with with the monologue, text, and effects (using video editing software After Effects)
• Rendering and delivery of final animation video (After Effects)
This is a 2D motion graphic explainer animation I created for my client, In The Telling, of Boulder, CO. I collaborated with the company’s creative team, creating the animation from concept to final video, involving: creating a storyboard, 2D assets, animatic, rough animation, and ultimately the finished 2D video, which was used in George Washington University’s online curriculum.
My contributions were:
• Conceptual and storyboard art creation (freehand art)
• 2D asset creation (using Illustrator and Photoshop)
• Compositing art assets along with with the monologue, text, and effects (using video editing software After Effects)
• Rendering and delivery of final animation video (After Effects)
This 2D motion graphic explainer animation I created for my client, In The Telling, of Boulder, CO. I collaborated with the company’s creative team, creating the animation from concept to final video, involving: creating a storyboard, 2D assets, animatic, rough animation, and ultimately the finished 2D video, which was used in George Washington University’s online curriculum.
My contributions were:
• Conceptual and storyboard art creation (freehand art)
• 2D asset creation (using Illustrator and Photoshop)
• Compositing art assets along with with the monologue, text, and effects (using video editing software After Effects)
• Rendering and delivery of final animation video (After Effects)
Part of an international remote team creating 2D graphical, illustrative, and UI content for educational video games, plus 3D content for the games; projects support STEAM education for kids, teachers and scientists.
Illustrator on a design team for a publishing company; assigned illustrations for book covers and spot illustrations for books.
Pen and ink and oil paintings; complete traditional and digital illustrations for video games, commercial art, children’s and technical books; content for promotional materials.
Studied animation, film, and video.
Studied illustration and design.
Studied graphic design and illustration
Studied animation, film and video.
Studied illustration, art and design
Photo editing and raster drawing software
Vector design and illustration software
Post a job and invite Steve, or contact them directly. No hidden commission.