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Expert in: Adobe Photoshop, Autodesk Maya, ZBrush + 11 more
Dynamic digital artist with professional training and experience in diverse CGI pipelines. Strong work ethic: history as both a teacher and fine dining server. Please see website link and demo reel for my best work!
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Expert in: Explainer Video, Toon Boom Harmony, Adobe After Effects + 13 more
I'm a highly skilled advertiser with a focus on commercial video and animation, bringing over 15 years of industry experience. I excel at video editing, motion graphics, and 2D/3D animation to tell compelling stories for brands. I love crafting explainer videos, character animation, and smooth post-production pipelines, and I thrive in collaborative teams to turn ideas into polished visuals that resonate with audiences.
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Expert in: Adobe Illustrator, Adobe Photoshop, Illustration + 11 more
Hi, I’m Nate Maldonado, a multidisciplinary illustrator and designer with over two decades of experience crafting branding, packaging, toy design, and original artwork for a range of consumer products. I enjoy turning concepts into polished visuals, from concept sketches and 3D sculpting to production-ready files and branding systems. I’m passionate about collaboration, iterative design, and helping teams translate ideas into compelling, market-ready visuals. I blend traditional illustration with digital tools like Illustrator, Photoshop, InDesign, Procreate, and Substance 3D to deliver consistent, publication-ready graphics for branding, packaging, and product design. Remote-friendly and accustomed to fast-paced environments, I’m always eager to take on new challenges in toy, consumer goods, and media projects.
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Expert in: Adobe Lightroom, Artwork, Blender + 5 more
Hi, I’m Vlad, a Senior 3D Artist with 10 years experience specializing in VFX, procedural workflows (Geometry Nodes), lighting, and real-time/VR content. I transform complex ideas into high-end visual assets, cinematic animations, and immersive environments, and I excel at leading creative pipelines, optimizing models for animation, and delivering premium renders for luxury, automotive, and advertising projects. Over the years I’ve collaborated with brands like Breguet, Citroën, Cupra, Born to Be, and BNP Paribas, delivering brand-faithful visuals and scalable 3D workflows. I thrive in cross-disciplinary teams and enjoy turning challenging concepts into tangible, cinematic visuals that captivate audiences.
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Expert in: 3D Animation, Autodesk Maya, Blender
Hello, I'm Vu Nguyen. I'm a 3D artist specializing in animation. Across 10 projects for Georgia Tech's game development club, and dozens of personal projects, I have developed skills in 3D modeling, texturing, rigging, and animation.
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Expert in: Adobe Photoshop, Illustration, Blender + 7 more
Hello, I am Jayleen (Hyejin) Hong! I have worked for over three years as a Concept Artist for ArcheAge Chronicles, an AAA medieval fantasy MMORPG game, and spent a year as a Matte Painter on VFX teams for various television productions. At my previous work, I produced environments, props, logos, architectural modules, and vehicles under tight deadlines, effectively balancing multiple tasks while maintaining artistic quality. I also created key art, thumbnails, call-out sheets, and style guides to support clear communication across the team. I work with multiple software programs, such as Blender, ZBrush, 3D Coat, Photoshop, Illustrator, Premiere Pro, and Keyshot. Portfolio | https://www.hyejinhong.com/
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Expert in: Adobe Photoshop, Prototype, Pitch Deck + 15 more
I am an accomplished Art Director and creative leader, highly experienced in interactive entertainment. I have proven expertise delivering multiple titles across all stages of production, working embedded in teams or B2B. Bringing ideas to life through concept art and immersive 2D/3D design & production, I provide clear communication and fast, effective feedback loops that keep the creative processes flowing.
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Expert in: 3D Animation, 3D Design, 3D Model + 13 more
I'm a creative, detail-oriented 3D artist specializing in CGI and VFX for advertising campaigns, with a strong focus on eye-catching visuals and social-media-ready content. I enjoy collaborating with marketing teams to translate ideas into cinematic, production-ready assets and deliver high-quality visuals within tight timelines.
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Expert in: 3D Animation, 3D Model, Animation + 4 more
Bring your characters to life with production‑ready 3D art. MoonPyre - founded by the team behind Darfall (Paradox Arc) - delivers stylized or realistic character modeling, clean topology, PBR texturing, rigging, and animation optimized for UE5/Unity. Hire a single dedicated senior artist for 55 € per hour. Darfall: https://store.steampowered.com/app/1961600/Darfall/
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Expert in: Adobe Photoshop, Character Design, 3D Model + 7 more
Hi, I'm Andres Eduardo Mata Lemus, a Madrid-based illustrator, concept artist, and 3D designer with a love for visual storytelling and fantasy worldbuilding. I design characters and artifacts for original stories and adaptations, and I'm currently pursuing a Master’s in Concept Art and 3D for Video Games to deepen my craft and expand my technical toolkit.\n\nI prioritize reliability, curiosity, and continuous improvement. My work blends character-driven storytelling with dynamic composition, worldbuilding, and practical 3D workflows for games and print. I'm passionate about collaborating with teams to bring imaginative worlds and magical races to life.
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Expert in: Unity 3D, Unity, C# + 16 more
Unity developer, designer, and technical artist blending creative direction with strong engineering skills. I’ve shipped commercial games, built Unity tools, and produced interactive experiences for clients across gaming, education, and entertainment.
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Expert in: Comic Strip, ZBrush, Substance Painter + 20 more
Hi, I'm Gio, owner and Creative Director of Talos Creative, an award-winning animation and digital illustration agency based in the UK. With nearly 30 years of experience, I specialize in crafting high-impact cinematic 3D animation and character-driven storytelling for games, film, and brands. I’ve worked with top global clients such as Microsoft, PayPal, Nike, and Ford to create stunning visuals that captivate audiences. I’m passionate about helping clients navigate the creative process smoothly while bringing their ideas to life through eye-catching digital content, cinematic trailers, logo designs, and marketing material. Let’s collaborate to create something incredible that elevates your brand or project.
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Expert in: Autodesk Maya, Adobe After Effects, Adobe Photoshop + 6 more
I’m Ioana, a Bachelor of Arts graduate specializing in 2D and 3D animation. I’m passionate about bringing characters and worlds to life through expressive motion and storytelling. With experience in Maya, ZBrush, Unreal Engine, After Effects and Photoshop, I enjoy blending technical precision with creativity to craft immersive visuals. My goal is to grow as an animator and video editor and contribute to projects that connect art and emotion in meaningful ways.
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Expert in: Blender, Substance Painter, Autodesk Maya + 2 more
Hi, I’m Chirag Chadha, a 3D artist and designer currently pursuing a Master of Arts in Game Arts and Design at the University of Hertfordshire. I enjoy crafting modular cinematic environments, precision hard-surface models, and immersive AR assets, blending technical rigour with creative experimentation. I’ve collaborated across design, engineering, and QA teams to deliver production-ready assets that meet real-world tolerances and performance constraints. I’m always eager to learn new tools and push the boundaries of real-time visuals.
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Expert in: Python, Game Design, C# + 4 more
I’m Andrew Hawkins, a senior game developer with 15+ years of Unity experience and 3+ years in Unreal Engine, shipping multiple commercial games across console and mobile. I specialize in gameplay systems, tools development, real-time 3D, and VR/AR, and I thrive in turning prototypes into shipped products through full production pipelines. I’ve led teams and held roles such as CTO and lecturer, building real-time simulation and gameplay systems using C++ and Python. I’ve mentored teams, implemented pipelines with Agile practices, and taught Unity and Unreal-driven curriculums at North Metropolitan TAFE since 2009.
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