Browse Freelancers
Blueprint
Expert in: Animation, Autodesk Maya, Unity 3D + 9 more
Hi, I’m Shahin Ghahremani, a Gameplay Animator, 3D Rigger, and Technical Artist with 12 years of industry experience. I’ve shipped four game titles—Bake ‘n Switch, Torchlight 3, Nightstream, and MythWalker—and I specialize in expressive character performance, robust rigs, and optimized skinning for games from mobile to PC. I also automate portions of the animation pipeline with MEL and Python to speed up production while preserving quality.
Based in Los Angeles, I collaborate with cross-disciplinary teams to implement lively in-game animation and cinematic sequences. I’m passionate about pushing animation quality, responsive character movement, and scalable pipelines, and I mentor junior riggers and artists to help them grow in rigging, asset creation, and tooling.…Hi, I’m Shahin Ghahremani, a Gameplay Animator, 3D Rigger, and Technical Artist with 12 years of industry experience. I’ve shipped four game titles—Bake ‘n Switch, Torchlight 3, Nightstream, and MythWalker—and I specialize in expressive character performance, robust rigs, and optimized skinning for games from mobile to PC. I also automate portions of the animation pipeline with MEL and Python to speed up production while preserving quality.
Based in Los Angeles, I collaborate with cross-disciplinary teams to implement lively in-game animation and cinematic sequences. I’m passionate about pushing animation quality, responsive character movement, and scalable pipelines, and I mentor junior riggers and artists to help them grow in rigging, asset creation, and tooling.WWWW…
More info Expert in: C#, Unity 3D, 3D Design + 4 more
I'm Isabella Han, a Unity gameplay programmer with a background in engineering and design. I enjoy building polished gameplay systems, UI, and audio for mobile, PC, and AR experiences.
I'm passionate about collaborating with cross-functional teams to ship engaging games and experiences, continuously learning new tools and techniques to deliver high-quality results.…I'm Isabella Han, a Unity gameplay programmer with a background in engineering and design. I enjoy building polished gameplay systems, UI, and audio for mobile, PC, and AR experiences.
I'm passionate about collaborating with cross-functional teams to ship engaging games and experiences, continuously learning new tools and techniques to deliver high-quality results.WWWW…
More info Expert in: Unreal Engine 4, Unity 3D, Blueprint + 6 more
Hi! I'm a composer and sound designer, specializing in making your ears happy. My main genres are **Orchestral** and **Nordic Folk**. I have also done **Sci-Fi, Horror, Cartoony and Western** soundtracks.
I have worked professionally within games since 2018. I've composed music for several games, such as **Valheim**, Gumslinger and SpaghettiArms, as well as multiple fire shows, animations and short films
I also have a strong background in technical sound design, and I’m open to gigs that combine music, sound design & audio implementation.
**Quick facts about me:**
- 8 years of professional experience working with audio for games
- Composed music for several games, such as Valheim, Gumslinger and SpaghettiArms, as well as multiple fire shows, animations and short films
- Extensive experience in Unreal Engine & Unity, as well as FMOD, Wwise & Sonity
---
**Full portfolio:**
https://www.pablosorribes.com/
**Notable projects**
- [Valheim](https://www.pablosorribes.com/projects/games/valheim-bog-witch)
- [Expeditions: Rome - *GOTY at the Danish Game Awards 2023*](https://www.pablosorribes.com/projects/games/expeditions-rome)
- [Metro](https://www.pablosorribes.com/projects/film/metro)
- [En Solsaga](https://www.pablosorribes.com/projects/circus/en-solsaga)…Hi! I'm a composer and sound designer, specializing in making your ears happy. My main genres are **Orchestral** and **Nordic Folk**. I have also done **Sci-Fi, Horror, Cartoony and Western** soundtracks.
I have worked professionally within games since 2018. I've composed music for several games, such as **Valheim**, Gumslinger and SpaghettiArms, as well as multiple fire shows, animations and short films
I also have a strong background in technical sound design, and I’m open to gigs that combine music, sound design & audio implementation.
**Quick facts about me:**
- 8 years of professional experience working with audio for games
- Composed music for several games, such as Valheim, Gumslinger and SpaghettiArms, as well as multiple fire shows, animations and short films
- Extensive experience in Unreal Engine & Unity, as well as FMOD, Wwise & Sonity
---
**Full portfolio:**
https://www.pablosorribes.com/
**Notable projects**
- [Valheim](https://www.pablosorribes.com/projects/games/valheim-bog-witch)
- [Expeditions: Rome - *GOTY at the Danish Game Awards 2023*](https://www.pablosorribes.com/projects/games/expeditions-rome)
- [Metro](https://www.pablosorribes.com/projects/film/metro)
- [En Solsaga](https://www.pablosorribes.com/projects/circus/en-solsaga)WWWW…
More info Expert in: Unity 3D, Unreal Engine 4, 3D Model + 9 more
I am a Gameplay Programmer with hands-on experience developing playable systems in Unreal Engine 5 and Unity, with a strong focus on gameplay mechanics, camera systems, visual readability, and performance-aware design. I am proficient in Blueprint-driven gameplay with working knowledge of C++ within Unreal's gameplay framework, and I enjoy collaborating across disciplines to ship playable projects for PC and mobile.
I have designed and implemented third-person gameplay systems, solved camera pivot issues, and improved visual clarity through selective post-processing. I have contributed to playable slices such as Kix: Home Bound and Rev Up: Car Racing Game, iterating on level layouts, materials, interaction mechanics, and cross-discipline collaboration.…I am a Gameplay Programmer with hands-on experience developing playable systems in Unreal Engine 5 and Unity, with a strong focus on gameplay mechanics, camera systems, visual readability, and performance-aware design. I am proficient in Blueprint-driven gameplay with working knowledge of C++ within Unreal's gameplay framework, and I enjoy collaborating across disciplines to ship playable projects for PC and mobile.
I have designed and implemented third-person gameplay systems, solved camera pivot issues, and improved visual clarity through selective post-processing. I have contributed to playable slices such as Kix: Home Bound and Rev Up: Car Racing Game, iterating on level layouts, materials, interaction mechanics, and cross-discipline collaboration.WWWW…
More info Expert in: Blueprint, Unreal Engine 3
I'm Larayna Haire, a game designer with a strong U.S. Army background and a passion for player-centered experiences. With three years of service, I developed disciplined scheduling, maintenance management, and effective communication, balancing workloads and delivering reliable results.
I earned an Associate in Game Development and am proficient with Unreal Engine, block-mesh creation, and level design. I’m committed to continual learning and professional growth as I build engaging games and refine UI/UX interactions.…I'm Larayna Haire, a game designer with a strong U.S. Army background and a passion for player-centered experiences. With three years of service, I developed disciplined scheduling, maintenance management, and effective communication, balancing workloads and delivering reliable results.
I earned an Associate in Game Development and am proficient with Unreal Engine, block-mesh creation, and level design. I’m committed to continual learning and professional growth as I build engaging games and refine UI/UX interactions.WWWW…
More info Expert in: C++, Unreal Engine 3, Blueprint + 2 more
I'm Vaibhav Malik, a passionate Unreal Engine game developer with hands-on experience creating diverse gameplay prototypes including physics-based interactions, third-person and first-person mechanics, and 2D games.
I'm skilled in C++, Blueprints, and visual effects with Niagara, and I'm dedicated to building polished, immersive player experiences and continually improving as a game developer.…I'm Vaibhav Malik, a passionate Unreal Engine game developer with hands-on experience creating diverse gameplay prototypes including physics-based interactions, third-person and first-person mechanics, and 2D games.
I'm skilled in C++, Blueprints, and visual effects with Niagara, and I'm dedicated to building polished, immersive player experiences and continually improving as a game developer.WWWW…
More info Expert in: C++, Blueprints, Unity + 4 more
I'm a Gameplay Engineer with 4 years of experience in game development, focused on building scalable, modular, and maintainable gameplay frameworks aligned with Lyra and Game Feature standards.
I'm experienced in both gameplay feature implementation and in-editor tool development, aiming to empower designers and streamline production workflows, with a passion for delivering robust, data-driven systems.…I'm a Gameplay Engineer with 4 years of experience in game development, focused on building scalable, modular, and maintainable gameplay frameworks aligned with Lyra and Game Feature standards.
I'm experienced in both gameplay feature implementation and in-editor tool development, aiming to empower designers and streamline production workflows, with a passion for delivering robust, data-driven systems.WWWW…
More info Expert in: Unreal Engine 4, C++, Blueprints + 13 more
I’m Chaitanya (Chinuon) -> a multidisciplinary Unreal Engine Generalist / Technical Artist with 7+ years of experience and a strong foundation in game development. Shipping 5 Steam games + 20+ projects across studios, indie, mobile, and XR.
𝑮𝒂𝒎𝒆𝒔 𝑰 𝒘𝒐𝒓𝒌𝒆𝒅 𝒐𝒏
𝐒𝐡𝐢𝐩𝐩𝐞𝐝:
Peak53(Steam FPS) - store.steampowered.com/app/2272630
TideTurn(Early access) - store.steampowered.com/app/1011850
Metaisland(Demo) - metaisland.gg
Roll Ball - opengamestudio.itch.io/rollball
𝐈𝐧 𝐏𝐫𝐨𝐠𝐫𝐞𝐬𝐬:
Chain Crisis - chaincrisis.com
Lays of Althas - epochgames.co.uk/wordpress
OperationSafePlaceDefence
The Kostaka - store.steampowered.com/app/1627770
𝐏𝐞𝐫𝐬𝐨𝐧𝐚𝐥: Mystic 4, BraveKnight, Cursed, MonsterSmash
Technical Expertise: Gameplay Programming & Scripting: Blueprints & C++, ALS, prone/ladder/scope systems, combat mechanics, AI with EQS, animation blueprints, locomotion, control rig, state machines, XR & multiplayer systems.
Technical Art & VFX: Niagara, material/shader creation, animated sky spheres, custom light functions, UI/UX in UMG, rigging (IK/FK), Metahuman Livelink, NVIDIA Audio2Face integration.
Level & Game Design: Level streaming, sublevels, navmesh bounds, foliage, whiteboxing, skill trees, GDD & LDD creation, ASCIIFlow/Draw.io workflows.
Cinematics & UI: Sequencer, cinematic editing, UI widgets, in-game HUDs, and UX-focused UE layouts.
Pipeline & Production: Project documentation, asset management in UE4, QA/testing, source control (Git, Perforce, Plastic SCM, TortoiseSVN), hiring, team mentoring, task breakdown, timeline and pipeline management(PRINCE 2).
Tooling & Other Engines: Android Manifest Control, UE4 packaging (Win/Android/Web), AWS (EC2, S3), Electron (launcher installer), Windows registry scripting, Godot/Unity/Cryengine and other AI tools.
Web & Software Development: C++, C#, PHP, JavaScript, jQuery, CSS, Figma, Web UI plugin integration.
Community & Growth
I enjoy mentoring students and aspiring game developers, focusing on Blueprint scripting, game design, and systems architecture.
2-paragraph first-person bio, friendly tone…I’m Chaitanya (Chinuon) -> a multidisciplinary Unreal Engine Generalist / Technical Artist with 7+ years of experience and a strong foundation in game development. Shipping 5 Steam games + 20+ projects across studios, indie, mobile, and XR.
𝑮𝒂𝒎𝒆𝒔 𝑰 𝒘𝒐𝒓𝒌𝒆𝒅 𝒐𝒏
𝐒𝐡𝐢𝐩𝐩𝐞𝐝:
Peak53(Steam FPS) - store.steampowered.com/app/2272630
TideTurn(Early access) - store.steampowered.com/app/1011850
Metaisland(Demo) - metaisland.gg
Roll Ball - opengamestudio.itch.io/rollball
𝐈𝐧 𝐏𝐫𝐨𝐠𝐫𝐞𝐬𝐬:
Chain Crisis - chaincrisis.com
Lays of Althas - epochgames.co.uk/wordpress
OperationSafePlaceDefence
The Kostaka - store.steampowered.com/app/1627770
𝐏𝐞𝐫𝐬𝐨𝐧𝐚𝐥: Mystic 4, BraveKnight, Cursed, MonsterSmash
Technical Expertise: Gameplay Programming & Scripting: Blueprints & C++, ALS, prone/ladder/scope systems, combat mechanics, AI with EQS, animation blueprints, locomotion, control rig, state machines, XR & multiplayer systems.
Technical Art & VFX: Niagara, material/shader creation, animated sky spheres, custom light functions, UI/UX in UMG, rigging (IK/FK), Metahuman Livelink, NVIDIA Audio2Face integration.
Level & Game Design: Level streaming, sublevels, navmesh bounds, foliage, whiteboxing, skill trees, GDD & LDD creation, ASCIIFlow/Draw.io workflows.
Cinematics & UI: Sequencer, cinematic editing, UI widgets, in-game HUDs, and UX-focused UE layouts.
Pipeline & Production: Project documentation, asset management in UE4, QA/testing, source control (Git, Perforce, Plastic SCM, TortoiseSVN), hiring, team mentoring, task breakdown, timeline and pipeline management(PRINCE 2).
Tooling & Other Engines: Android Manifest Control, UE4 packaging (Win/Android/Web), AWS (EC2, S3), Electron (launcher installer), Windows registry scripting, Godot/Unity/Cryengine and other AI tools.
Web & Software Development: C++, C#, PHP, JavaScript, jQuery, CSS, Figma, Web UI plugin integration.
Community & Growth
I enjoy mentoring students and aspiring game developers, focusing on Blueprint scripting, game design, and systems architecture.
2-paragraph first-person bio, friendly toneWWWW…
More info Expert in: Unity, Adobe After Effects, Adobe Premiere Pro + 5 more
Passionné par les jeux vidéo et motivé par le domaine de la programmation, je souhaite approfondir mes connaissances et perfectionner mon expertise dans ce domaine. Dynamique et appréciant le travail en équipe, je suis prêt à mettre mes compétences au service de nouveaux projets.…Passionné par les jeux vidéo et motivé par le domaine de la programmation, je souhaite approfondir mes connaissances et perfectionner mon expertise dans ce domaine. Dynamique et appréciant le travail en équipe, je suis prêt à mettre mes compétences au service de nouveaux projets.WWWW…
More info Expert in: 3D Design, 3D Model, Unreal Engine 4 + 20 more
I am Osher Ari Frank, a cinematic VFX artist and XR world builder focused on interactive 3D environments, Unreal Engine, and cross-disciplinary collaboration. I lead creative direction and level design, translating narrative concepts into immersive spaces for VR/AR installations, live events, and digital twins. I enjoy shaping visual storytelling through cinematic VFX, real-time pipelines, and scalable asset production while collaborating with designers and engineers to deliver compelling experiences.
I am passionate about accessible, high-performance experiences for 1,000+ concurrent users, pushing the boundaries of world-building and narrative in XR. My work spans art direction, architectural visualization, UX/UI design, and production design, always balancing aesthetics with function and performance, and I thrive in multi-disciplinary teams to deliver engaging, future-facing experiences.…I am Osher Ari Frank, a cinematic VFX artist and XR world builder focused on interactive 3D environments, Unreal Engine, and cross-disciplinary collaboration. I lead creative direction and level design, translating narrative concepts into immersive spaces for VR/AR installations, live events, and digital twins. I enjoy shaping visual storytelling through cinematic VFX, real-time pipelines, and scalable asset production while collaborating with designers and engineers to deliver compelling experiences.
I am passionate about accessible, high-performance experiences for 1,000+ concurrent users, pushing the boundaries of world-building and narrative in XR. My work spans art direction, architectural visualization, UX/UI design, and production design, always balancing aesthetics with function and performance, and I thrive in multi-disciplinary teams to deliver engaging, future-facing experiences.WWWW…
More info Expert in: Microsoft Office, Adobe Photoshop, Blueprint + 6 more
I am a Computer Arts student with hands-on experience creating 3D assets and environments for games. I have worked as a 3D Environmental Artist. I have worked on multiple game jams and projects, giving me a strong understanding of gameplay, player experience and design iteration. What sets me apart is my ability to approach games from both a designer and player perspective, combining technical skills and creativity to help make gameplay fun, engaging and meaningful. I am comfortable with remote work and collaborative projects.…I am a Computer Arts student with hands-on experience creating 3D assets and environments for games. I have worked as a 3D Environmental Artist. I have worked on multiple game jams and projects, giving me a strong understanding of gameplay, player experience and design iteration. What sets me apart is my ability to approach games from both a designer and player perspective, combining technical skills and creativity to help make gameplay fun, engaging and meaningful. I am comfortable with remote work and collaborative projects.WWWW…
More info Expert in: 3D Model, Substance Painter, Autodesk Maya + 10 more
Hi, I’m Anjana. I’m a creative 3D artist focused on environment and character modeling, texturing, and scene assembly. I build high- and low-poly assets in Maya, ZBrush, Substance Painter, and Unreal Engine, and I enjoy shaping immersive worlds with strong problem-solving and collaborative spirit.
I come from a software engineering background and am currently completing a BA in Game Art & Animation. I’m eager to contribute to high-quality game or film projects as a junior artist, bringing curiosity, reliable pipelines, and a friendly, hands-on approach to team collaboration.…Hi, I’m Anjana. I’m a creative 3D artist focused on environment and character modeling, texturing, and scene assembly. I build high- and low-poly assets in Maya, ZBrush, Substance Painter, and Unreal Engine, and I enjoy shaping immersive worlds with strong problem-solving and collaborative spirit.
I come from a software engineering background and am currently completing a BA in Game Art & Animation. I’m eager to contribute to high-quality game or film projects as a junior artist, bringing curiosity, reliable pipelines, and a friendly, hands-on approach to team collaboration.WWWW…
More info Expert in: Unity 3D, C#, C++ + 5 more
I'm Maxime, a programmer and Game Designer.
I program in C#, C++, JavaScript and Python, and have knowledge using Unity, Unreal 4/5 and Godot.
Portfolio link: https://sites.google.com/view/maximedomain
I'm very passionate about programming and user experience, ie: how someone feels while playing a game, and love to design & prototype features that will enhance that experience.…I'm Maxime, a programmer and Game Designer.
I program in C#, C++, JavaScript and Python, and have knowledge using Unity, Unreal 4/5 and Godot.
Portfolio link: https://sites.google.com/view/maximedomain
I'm very passionate about programming and user experience, ie: how someone feels while playing a game, and love to design & prototype features that will enhance that experience.WWWW…
More info Expert in: Unreal Engine 4, C++, Blueprint + 3 more
With over a decade of consulting experience across studios and production teams, I bring a strong blend of technical expertise and cross-disciplinary perspective. As a senior game developer specializing in immersive and real-time experiences, I bridge art and engineering to empower creative visions with goal-driven solutions. I’m also actively exploring how generative AI can evolve and streamline modern workflows.…With over a decade of consulting experience across studios and production teams, I bring a strong blend of technical expertise and cross-disciplinary perspective. As a senior game developer specializing in immersive and real-time experiences, I bridge art and engineering to empower creative visions with goal-driven solutions. I’m also actively exploring how generative AI can evolve and streamline modern workflows.WWWW…
More info Expert in: C++, Unreal Engine 4, Blueprint + 2 more
I'm Carlos Lee, a passionate game developer with hands-on experience building modular gameplay systems in Unreal Engine using C++ and GAS. I collaborate across art, design, and QA to ship robust features, UI, and multiplayer functionality.
I enjoy translating gameplay ideas into clean, maintainable code and working with artists and designers to balance game systems. I lead code reviews and repo management to keep projects healthy while delivering high-quality gameplay and intuitive UX.…I'm Carlos Lee, a passionate game developer with hands-on experience building modular gameplay systems in Unreal Engine using C++ and GAS. I collaborate across art, design, and QA to ship robust features, UI, and multiplayer functionality.
I enjoy translating gameplay ideas into clean, maintainable code and working with artists and designers to balance game systems. I lead code reviews and repo management to keep projects healthy while delivering high-quality gameplay and intuitive UX.WWWW…
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