I’m a Senior Gameplay Programmer with over six years of experience building complex gameplay systems in Unreal Engine using C++. I’ve worked on a wide range of projects, including a competitive racing game, a networked battle royale, a systems-heavy roguelike, and a strategic deck-building title. I specialize in multiplayer architecture, GAS-driven ability systems, responsive combat mechanics, and scalable gameplay frameworks. I focus on delivering clean, maintainable, and production-ready code that brings design visions to life while optimizing performance and creating engaging player experiences.…I’m a Senior Gameplay Programmer with over six years of experience building complex gameplay systems in Unreal Engine using C++. I’ve worked on a wide range of projects, including a competitive racing game, a networked battle royale, a systems-heavy roguelike, and a strategic deck-building title. I specialize in multiplayer architecture, GAS-driven ability systems, responsive combat mechanics, and scalable gameplay frameworks. I focus on delivering clean, maintainable, and production-ready code that brings design visions to life while optimizing performance and creating engaging player experiences.WWWW…
Expert in: Blueprint, Game Design, Unreal Engine 4 + 6 more
Hi, I’m Roger Gonzalez, a Game & Level Designer with AAA and indie experience creating systems, encounters, and levels that prioritize readability, pacing, dynamic gameplay, and player choice. I thrive in rapid prototyping and cross-disciplinary collaboration from concept to implementation.
I enjoy shaping gameplay by designing scalable systems, tuning combat and level pacing, and guiding projects from initial concept through implementation. I value clear communication, playtesting feedback, and creating player-centered experiences.…Hi, I’m Roger Gonzalez, a Game & Level Designer with AAA and indie experience creating systems, encounters, and levels that prioritize readability, pacing, dynamic gameplay, and player choice. I thrive in rapid prototyping and cross-disciplinary collaboration from concept to implementation.
I enjoy shaping gameplay by designing scalable systems, tuning combat and level pacing, and guiding projects from initial concept through implementation. I value clear communication, playtesting feedback, and creating player-centered experiences.WWWW…
Expert in: Animation, Autodesk Maya, Unity 3D + 9 more
Hi, I’m Shahin Ghahremani, a Gameplay Animator, 3D Rigger, and Technical Artist with 12 years of industry experience. I’ve shipped four game titles—Bake ‘n Switch, Torchlight 3, Nightstream, and MythWalker—and I specialize in expressive character performance, robust rigs, and optimized skinning for games from mobile to PC. I also automate portions of the animation pipeline with MEL and Python to speed up production while preserving quality.
Based in Los Angeles, I collaborate with cross-disciplinary teams to implement lively in-game animation and cinematic sequences. I’m passionate about pushing animation quality, responsive character movement, and scalable pipelines, and I mentor junior riggers and artists to help them grow in rigging, asset creation, and tooling.…Hi, I’m Shahin Ghahremani, a Gameplay Animator, 3D Rigger, and Technical Artist with 12 years of industry experience. I’ve shipped four game titles—Bake ‘n Switch, Torchlight 3, Nightstream, and MythWalker—and I specialize in expressive character performance, robust rigs, and optimized skinning for games from mobile to PC. I also automate portions of the animation pipeline with MEL and Python to speed up production while preserving quality.
Based in Los Angeles, I collaborate with cross-disciplinary teams to implement lively in-game animation and cinematic sequences. I’m passionate about pushing animation quality, responsive character movement, and scalable pipelines, and I mentor junior riggers and artists to help them grow in rigging, asset creation, and tooling.WWWW…
I'm a dedicated game developer with a strong foundation in Unreal Engine 5 and C++. Over the past couple of years I led gameplay programming for a long-term project, taking ownership of mechanics, player movement, UI logic, and level scripting. I enjoy collaborating across teams, embracing interviews and cross-department collaboration, and I’m always eager to learn new tools and techniques to improve gameplay and XR experiences.
I thrive in fast-paced environments and love turning ideas into polished, playable experiences. From gameplay systems to interactive VR demonstrations, I’m passionate about building immersive software and sharing knowledge with teammates and the wider community.…I'm a dedicated game developer with a strong foundation in Unreal Engine 5 and C++. Over the past couple of years I led gameplay programming for a long-term project, taking ownership of mechanics, player movement, UI logic, and level scripting. I enjoy collaborating across teams, embracing interviews and cross-department collaboration, and I’m always eager to learn new tools and techniques to improve gameplay and XR experiences.
I thrive in fast-paced environments and love turning ideas into polished, playable experiences. From gameplay systems to interactive VR demonstrations, I’m passionate about building immersive software and sharing knowledge with teammates and the wider community.WWWW…
I’m an Unreal Engine game developer and programmer with over five years of experience, passionately combining my skills to optimize pipelines, create stunning mechanics, build modular code, craft visuals and effects, and adapt to solve any technical challenge.
I love collaborating with teams to bring immersive games to life and continuously learn new tools and techniques to push the boundaries of what’s possible.…I’m an Unreal Engine game developer and programmer with over five years of experience, passionately combining my skills to optimize pipelines, create stunning mechanics, build modular code, craft visuals and effects, and adapt to solve any technical challenge.
I love collaborating with teams to bring immersive games to life and continuously learn new tools and techniques to push the boundaries of what’s possible.WWWW…
Expert in: 3D Design, Adobe After Effects, Adobe Premiere Pro + 4 more
Hi, I’m Marco António da Costa Pinho, a Multimedia Specialist and Game Developer with experience in team management, digital content creation, and game development using Unreal Engine and Unity. I’m currently working on a horror and mystery game, applying my skills in 3D modeling, design, and programming (Blueprint, C#).
I’m a passionate self-learner with strong video/audio editing (Premiere, After Effects, Audacity) and 3D modeling (Blender, Maya) skills, fluent in Portuguese and English, and eager to take on new challenges in game development.…Hi, I’m Marco António da Costa Pinho, a Multimedia Specialist and Game Developer with experience in team management, digital content creation, and game development using Unreal Engine and Unity. I’m currently working on a horror and mystery game, applying my skills in 3D modeling, design, and programming (Blueprint, C#).
I’m a passionate self-learner with strong video/audio editing (Premiere, After Effects, Audacity) and 3D modeling (Blender, Maya) skills, fluent in Portuguese and English, and eager to take on new challenges in game development.WWWW…
Expert in: 3D Animation, 3D Model, Adobe After Effects + 9 more
Hello! I'm Gerard Król, a 3D artist and technical designer who creates visually striking models, materials, and animations, with a focus on Unreal Engine and experience in Unity.
I thrive at the intersection of aesthetics and technical logic, and I love experimentation and problem-solving to build immersive, performant virtual worlds.…Hello! I'm Gerard Król, a 3D artist and technical designer who creates visually striking models, materials, and animations, with a focus on Unreal Engine and experience in Unity.
I thrive at the intersection of aesthetics and technical logic, and I love experimentation and problem-solving to build immersive, performant virtual worlds.WWWW…
Expert in: Game Design, Unity, Blueprint + 22 more
I'm Ulrich Eoforhild, a seasoned game designer with a broad skill set and a deep passion for video games. I'm driven by systems thinking, balancing economies, and crafting engaging player experiences across mobile and multiplayer titles.
I value mentorship, clear documentation, and data-driven design, and I enjoy leading design efforts from concept to live ops. I'm excited to continue shaping compelling games and mentor teams toward ambitious system and gameplay goals.…I'm Ulrich Eoforhild, a seasoned game designer with a broad skill set and a deep passion for video games. I'm driven by systems thinking, balancing economies, and crafting engaging player experiences across mobile and multiplayer titles.
I value mentorship, clear documentation, and data-driven design, and I enjoy leading design efforts from concept to live ops. I'm excited to continue shaping compelling games and mentor teams toward ambitious system and gameplay goals.WWWW…
I am a reliable, driven, and adaptable 3D and Technical artist currently completing a BA in Game Design and Production at the University of Salford. I enjoy building immersive sci-fi and fantasy worlds through strong technical art, modular hard-surface design, and Unreal Engine integration.
I thrive in both collaborative and solo settings, taking on quality control and pipeline tasks to ensure polish and functionality. I am comfortable stepping into interdisciplinary roles and continually evolving my craft through design, storytelling, and technical skills.…I am a reliable, driven, and adaptable 3D and Technical artist currently completing a BA in Game Design and Production at the University of Salford. I enjoy building immersive sci-fi and fantasy worlds through strong technical art, modular hard-surface design, and Unreal Engine integration.
I thrive in both collaborative and solo settings, taking on quality control and pipeline tasks to ensure polish and functionality. I am comfortable stepping into interdisciplinary roles and continually evolving my craft through design, storytelling, and technical skills.WWWW…
I am a game design and interactive experience creator currently pursuing an MA in Game and Playful Design at Goldsmiths, University of London, with a Bachelor of Engineering background in Computer Science and Technology. My academic training combines technical foundations with creative systems thinking, focusing on meaningful player experience and interactive design.
I have hands-on experience across the full game development pipeline, contributing to Game Jam projects in game design, programming, and audio design, as well as serving as a closed beta tester providing structured gameplay, UX, and systems feedback to development teams.
What sets me apart is my ability to integrate creative design, technical execution, and player-focused analysis, supported by strong interdisciplinary skills in worldbuilding, narrative structuring, system design, and collaborative project development.…I am a game design and interactive experience creator currently pursuing an MA in Game and Playful Design at Goldsmiths, University of London, with a Bachelor of Engineering background in Computer Science and Technology. My academic training combines technical foundations with creative systems thinking, focusing on meaningful player experience and interactive design.
I have hands-on experience across the full game development pipeline, contributing to Game Jam projects in game design, programming, and audio design, as well as serving as a closed beta tester providing structured gameplay, UX, and systems feedback to development teams.
What sets me apart is my ability to integrate creative design, technical execution, and player-focused analysis, supported by strong interdisciplinary skills in worldbuilding, narrative structuring, system design, and collaborative project development.WWWW…
Expert in: Adobe Photoshop, Adobe After Effects, Adobe Illustrator + 15 more
https://bradlewisdemoreel.com/music.php
I am Brad Lewis, an artist and game developer with over a decade of experience in 3D art, video, design, programming, and animation. I founded Animatech Studios, my freelance studio, where I lead projects from concept to delivery, building animations, websites, applications and graphics for a diverse range of clients. I thrive on solving creative and technical challenges, collaborating with teams to craft immersive visuals for games and media.
Currently I serve as Art Director at FORBIDDEN KEMONO STUDIOS, guiding a team in creating three upcoming indie titles, while also drawing on my QA, teaching, and production background to ensure quality and storytelling across projects. My background spans film, education, and interactive media, including QA testing at VRPATIENTS, videography and graphics for the Columbus Fire Department, and teaching Lighting Design at Columbus College of Art & Design. I’m passionate about mentorship and pushing the boundaries of animation and game design.…https://bradlewisdemoreel.com/music.php
I am Brad Lewis, an artist and game developer with over a decade of experience in 3D art, video, design, programming, and animation. I founded Animatech Studios, my freelance studio, where I lead projects from concept to delivery, building animations, websites, applications and graphics for a diverse range of clients. I thrive on solving creative and technical challenges, collaborating with teams to craft immersive visuals for games and media.
Currently I serve as Art Director at FORBIDDEN KEMONO STUDIOS, guiding a team in creating three upcoming indie titles, while also drawing on my QA, teaching, and production background to ensure quality and storytelling across projects. My background spans film, education, and interactive media, including QA testing at VRPATIENTS, videography and graphics for the Columbus Fire Department, and teaching Lighting Design at Columbus College of Art & Design. I’m passionate about mentorship and pushing the boundaries of animation and game design.WWWW…
Expert in: Adobe Photoshop, Adobe After Effects, Adobe Illustrator + 6 more
Pengfan Yuan is a motion designer and 3D artist specializing in animation, lighting, and visual storytelling across product, brand, and marketing content. She works with tools including After Effects, Cinema 4D, Blender, and Unreal Engine to translate ideas into clear, engaging motion. With a background in both design and real-time workflows, she focuses on thoughtful execution, strong visual craft, and efficient production.…Pengfan Yuan is a motion designer and 3D artist specializing in animation, lighting, and visual storytelling across product, brand, and marketing content. She works with tools including After Effects, Cinema 4D, Blender, and Unreal Engine to translate ideas into clear, engaging motion. With a background in both design and real-time workflows, she focuses on thoughtful execution, strong visual craft, and efficient production.WWWW…
Expert in: Unreal Engine 4, C++, Blueprint + 3 more
With over a decade of consulting experience across studios and production teams, I bring a strong blend of technical expertise and cross-disciplinary perspective. As a senior game developer specializing in immersive and real-time experiences, I bridge art and engineering to empower creative visions with goal-driven solutions. I’m also actively exploring how generative AI can evolve and streamline modern workflows.…With over a decade of consulting experience across studios and production teams, I bring a strong blend of technical expertise and cross-disciplinary perspective. As a senior game developer specializing in immersive and real-time experiences, I bridge art and engineering to empower creative visions with goal-driven solutions. I’m also actively exploring how generative AI can evolve and streamline modern workflows.WWWW…
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