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Expert in: Audio, Blueprints, C# + 5 more
Hi, I’m Sotiris Psichomanis, a game audio professional based in Thessaloniki, Greece. I specialize in composing, sound design, and audio engineering for video games, with hands-on experience using Wwise, FMOD, Unreal, and Unity to create immersive experiences. Over the last few years I’ve led teams, implemented audio pipelines, and contributed music and sound design to award-winning projects like Hitwicket Superstars. I enjoy collaborating with cross-functional teams to bring game worlds to life through sound.
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Expert in: 3D Design
Hi, I’m Bettina C. Ayes, a Philippines-based interior designer with extensive experience across residential, hospitality, and office environments. I earned a B.S. in Interior Design from Assumption College San Lorenzo and have built a career working with top firms such as Palafox Associates and Leandro V. Locsin Partners, delivering cohesive spaces from concept to procurement. I love translating clients’ needs into functional, stylish interiors that stand the test of time and daily use. My approach blends collaboration, meticulous detailing, and hands-on project management — from schematic design and development through construction supervision and FF&E procurement. Since 2022, I’ve been freelancing, bringing thoughtful design language and reliable execution to a diverse range of projects while maintaining strong client communication and timely delivery.
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Expert in: Unity, C#, Blueprints + 1 more
I have been a game programmer for 6+ years. There isn't much more to say- just want to make some good games with good people.
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Expert in: 3D Model, Artwork, Book Illustration + 19 more
Hi, I’m Daniel Silva, a versatile 3D artist and interactive designer based in France. I specialize in crafting immersive, game-ready assets and real-time experiences using Blender, Maya, 3DS Max, Unity, and Unreal Engine. I’m open to roles in creative technology, games, immersive installations, and interactive digital experiences, collaborating closely with UX, industrial design, and development teams to deliver high-quality visuals and smooth user experiences.
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Expert in: Microsoft Office, 3D Design, Adobe InDesign + 2 more
I provide services in architectural design, floor plan drawings and 3d modelling. Experience gained academically and professionally working on both residential and commercial projects which includes cafe, offices, community centres and small scale hotel design and planning amongst other projects. For residential projects I have helped previous clients with renovations, extensions, space planning and floor plan drawings. I am highly skilled using Revit and have been using the software for 4+ years for design related projects and modelling. I also have a depth of experience using AutoCAD, Sketchup and grasshopper along with different rendering software. In terms of skills I can help you with: - Concept design for a design project - Floor plan drafting using CAD - 3D Modelling design - Structural and service advise - Internal space planning and design advise - 3D Rendering It is of great priority to ensure clients are satisfied with the quality and standard of project work produced. If you are looking for an architectural designer that strives for excellence, committed to seeing a project through to the end, flexible to meet a clients requests with great attention to detail, capable and very personable – Get in touch today!
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Expert in: Game Design, Unity, C#
I'm Alex, a 24-year-old game designer and programmer who loves creating innovative experiences. I’m proficient with Unity and Unreal, and I enjoy balancing, mechanic design, level design, and enemy design, with solid programming in C#. I thrive in multidisciplinary and remote teams and I’m comfortable presenting concepts and progress in client meetings and industry showcases. I've completed remote internships at Halberd Studios and La Mola Films, led small multidisciplinary teams, contributed to VR/AR initiatives, and am currently developing a 2D roguelike focused on traversal and precise level design in Unity. I take ownership of concept design, prototyping, iteration, and documentation, and I’m passionate about delivering engaging experiences for a wide audience.
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Expert in: Substance Painter
I am a game designer with shipped titles and a passion for visual storytelling, iterative design, and player-centered experiences. I excel at Level Design, environmental storytelling, and shaping player flow, and I’m proficient with Unity, Unreal, Blender, Maya, Substance Painter, Photoshop, Illustrator, and Figma. I’m committed to creating accessible, emotionally resonant games that educate and empower players. I enjoy collaborating across disciplines to turn concepts into structured, engaging gameplay and meaningful narratives.
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Expert in: Unreal Engine 4, C++, Blueprints + 3 more
I'm Shon Michaeli, a Game Developer & AI Systems Engineer with 3+ years of experience designing combat mechanics, adaptive enemy behaviors, and immersive gameplay systems in Unreal Engine (C++ & Blueprints). I love turning complex gameplay ideas into fluid, high-performance player experiences across RPG, FPS, and action titles. I specialize in building optimized AI, EQS-driven tactics, and modular gameplay features, with hands-on work across gameplay programming, animation timing, and backend systems for multiplayer experiences. I thrive at the intersection of technical precision and thoughtful game design, always aiming to boost player engagement and replayability.
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Expert in: 3D Design, Blueprints, C# + 9 more
Hi there! I’m Apoorv Singh, a game developer with 6 years of hands-on experience in Unreal Engine, working with Blueprint scripting and C++. Over this period I’ve contributed to a range of professional and freelance projects and have successfully built and delivered 20+ games and prototypes. My skill set spans gameplay mechanics, character animation, cinematics sequencing, UI/UX programming, level design, and AI behavior systems. I’m also experienced in game optimization, asset compression, and packaging builds for PC, PS, Mobile, VR, and web platforms. I enjoy collaborating with teams to craft immersive gameplay experiences and stories. I thrive in fast-paced environments, love turning ideas into polished, shippable games, and am always keen to learn new tools and techniques. In my spare time I tinker with new tech and enjoy sharing knowledge with peers to help projects move forward.
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Expert in: 3D Animation, 3D Design, 3D Model + 8 more
We are a game development studio focused on creating immersive, high-quality interactive experiences for PC, mobile, and emerging platforms. Our team specializes in gameplay programming, Unreal Engine development, level design, AI systems, and cinematic storytelling. We work closely with studios, startups, and brands to deliver reliable, production-ready solutions — from full-cycle game development to specific modules like combat systems, environments, UI/UX, cinematics, sound integration, and performance optimization. Whether it’s a realistic FPS, narrative-driven experience, or prototype to pitch-ready build, we prioritize clarity, technical excellence, and on-time delivery. We value clear communication, structured milestones, and long-term partnerships. If you’re looking for a dependable team that understands both the creative and technical side of game development, we’d love to collaborate.
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Expert in: Autodesk Maya, Adobe After Effects, Adobe Premiere Pro + 3 more
I am a graduate of Purdue University, where I earned my Bachelor’s degree in Game Development. I chose this field because gaming has always been a meaningful part of my life. Growing up, I spent countless hours playing with friends and family, creating memories that stuck with me long after the game was over. Those experiences inspired me to pursue a career where I can create worlds and gameplay experiences that bring people together the same way games did for me. For me, gaming has always been more than entertainment. It’s a way to connect, to challenge myself creatively, and even to reset and recharge during difficult times. As a designer, my goal is to build immersive and memorable experiences that players can escape into, enjoy with others, and look back on fondly.
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Expert in: 3D Animation, Blender, 3D Model + 5 more
Hi! I'm Rachel Montero. I’ve been working as a 3D Artist and Animator for over a decade on both hobbyist and professional projects. My most recent work appears in the game Amygdala: Prelude. From 2021 to 2024, I worked on Phantom Fury with Slipgate Ironworks. As an animator of many NPCs, I worked with the team to build rigs in Blender that were compatible with the Unreal Engine animation tools, and later used Maya and FaceFX to polish the work of other animators. Outside of professional work, I’ve worked on my own games using Unreal Engine for many years and recently finished one called Chiaroscuro Imago (https://store.steampowered.com/app/2467100/Chiaroscuro_Imago/).
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Expert in: Blueprints, Unity, Unreal Engine 3 + 3 more
Hi, I'm Akshar Vandara, a game developer and designer pursuing a Master of Science in Game Science and Design at Northeastern University. I have hands-on experience building gameplay systems, UI, and core mechanics across Unity and Unreal Engine, with a track record of delivering robust features and performance improvements in both academic and industry settings. I am passionate about scalable level generation, procedural content blending, and player-centric design. I enjoy blending 2D and 3D assets to craft engaging experiences and am actively exploring methods to generate 3D levels from 2D patterns.
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