Browse Freelancers
BluePrints
Expert in: 3D Design, Blueprints, C# + 9 more
Hi there! I’m Apoorv Singh, a game developer with 6 years of hands-on experience in Unreal Engine, working with Blueprint scripting and C++. Over this period I’ve contributed to a range of professional and freelance projects and have successfully built and delivered 20+ games and prototypes. My skill set spans gameplay mechanics, character animation, cinematics sequencing, UI/UX programming, level design, and AI behavior systems. I’m also experienced in game optimization, asset compression, and packaging builds for PC, PS, Mobile, VR, and web platforms.
I enjoy collaborating with teams to craft immersive gameplay experiences and stories. I thrive in fast-paced environments, love turning ideas into polished, shippable games, and am always keen to learn new tools and techniques. In my spare time I tinker with new tech and enjoy sharing knowledge with peers to help projects move forward.…Hi there! I’m Apoorv Singh, a game developer with 6 years of hands-on experience in Unreal Engine, working with Blueprint scripting and C++. Over this period I’ve contributed to a range of professional and freelance projects and have successfully built and delivered 20+ games and prototypes. My skill set spans gameplay mechanics, character animation, cinematics sequencing, UI/UX programming, level design, and AI behavior systems. I’m also experienced in game optimization, asset compression, and packaging builds for PC, PS, Mobile, VR, and web platforms.
I enjoy collaborating with teams to craft immersive gameplay experiences and stories. I thrive in fast-paced environments, love turning ideas into polished, shippable games, and am always keen to learn new tools and techniques. In my spare time I tinker with new tech and enjoy sharing knowledge with peers to help projects move forward.WWWW…
More info Expert in: 3D Design, 3D Model, Blueprints + 4 more
Based in Serbia, working worldwide. Excited to meet you and share ideas.
I can help you see your place ahead of it being built and work this idea through. Everything from renders provided within a project can be realistically built.
My services include all kinds of projects:
-Residential design (home renovation/adaptation)
-Commercial design
-Retail design
-Office design
-Hospitality projects (hotels, restaurants, bars, etc)…Based in Serbia, working worldwide. Excited to meet you and share ideas.
I can help you see your place ahead of it being built and work this idea through. Everything from renders provided within a project can be realistically built.
My services include all kinds of projects:
-Residential design (home renovation/adaptation)
-Commercial design
-Retail design
-Office design
-Hospitality projects (hotels, restaurants, bars, etc)WWWW…
More info Expert in: Unity, C#, Blueprints + 1 more
I have been a game programmer for 6+ years. There isn't much more to say- just want to make some good games with good people.…I have been a game programmer for 6+ years. There isn't much more to say- just want to make some good games with good people.WWWW…
More info Expert in: C++, Unreal Engine 4, Unity + 4 more
Hi, I’m Muhammad Talal, a Senior Game Developer with 6+ years of experience delivering high-performance gameplay systems across Unreal Engine, Unity, and C++. I enjoy turning complex ideas into robust, scalable features that power multiplayer and VR experiences. I thrive on good collaboration with design, art, and QA to ship polished, reliable experiences.
Currently I’m driving end-to-end feature delivery at Sovrun in the UK, mentoring junior engineers, and raising the bar for engineering standards while guiding cross-functional teams. I’m passionate about building scalable gameplay architectures, networking flows, and clean modular code that supports long-term production and future expansion, and I’m exploring emerging tech like blockchain-enabled gameplay and robust online infrastructure.…Hi, I’m Muhammad Talal, a Senior Game Developer with 6+ years of experience delivering high-performance gameplay systems across Unreal Engine, Unity, and C++. I enjoy turning complex ideas into robust, scalable features that power multiplayer and VR experiences. I thrive on good collaboration with design, art, and QA to ship polished, reliable experiences.
Currently I’m driving end-to-end feature delivery at Sovrun in the UK, mentoring junior engineers, and raising the bar for engineering standards while guiding cross-functional teams. I’m passionate about building scalable gameplay architectures, networking flows, and clean modular code that supports long-term production and future expansion, and I’m exploring emerging tech like blockchain-enabled gameplay and robust online infrastructure.WWWW…
More info Expert in: 3D Model, Artwork, Book Illustration + 19 more
Hi, I’m Daniel Silva, a versatile 3D artist and interactive designer based in France. I specialize in crafting immersive, game-ready assets and real-time experiences using Blender, Maya, 3DS Max, Unity, and Unreal Engine.
I’m open to roles in creative technology, games, immersive installations, and interactive digital experiences, collaborating closely with UX, industrial design, and development teams to deliver high-quality visuals and smooth user experiences.…Hi, I’m Daniel Silva, a versatile 3D artist and interactive designer based in France. I specialize in crafting immersive, game-ready assets and real-time experiences using Blender, Maya, 3DS Max, Unity, and Unreal Engine.
I’m open to roles in creative technology, games, immersive installations, and interactive digital experiences, collaborating closely with UX, industrial design, and development teams to deliver high-quality visuals and smooth user experiences.WWWW…
More info Expert in: Unreal Engine 4, Voiceover, Blueprints + 2 more
No BioMore info
Expert in: Ableton Live, Logic Pro, Audio + 10 more
Hi, I’m Olya Honcharuk, a LA-based sound designer and composer currently completing my Bachelor of Music at Berklee College of Music. I’m majoring in Electronic Production & Design with a focus on Sound Design for Video Games. I’m passionate about shaping immersive soundscapes that complement storytelling and gameplay.
In my work, I design and implement immersive audio for games and film, build and integrate audio using Unity and Unreal Engine, and guide audio implementation with Wwise. I’ve worked as a lab assistant at Berklee to maintain and optimize equipment, and as a freelance sound designer for short films, focusing on clear, engaging sound from concept through final mix. I’m excited to collaborate with developers and artists to bring imaginative audio experiences to life.…Hi, I’m Olya Honcharuk, a LA-based sound designer and composer currently completing my Bachelor of Music at Berklee College of Music. I’m majoring in Electronic Production & Design with a focus on Sound Design for Video Games. I’m passionate about shaping immersive soundscapes that complement storytelling and gameplay.
In my work, I design and implement immersive audio for games and film, build and integrate audio using Unity and Unreal Engine, and guide audio implementation with Wwise. I’ve worked as a lab assistant at Berklee to maintain and optimize equipment, and as a freelance sound designer for short films, focusing on clear, engaging sound from concept through final mix. I’m excited to collaborate with developers and artists to bring imaginative audio experiences to life.WWWW…
More info Expert in: Microsoft Office, 3D Design, Adobe InDesign + 2 more
I provide services in architectural design, floor plan drawings and 3d modelling. Experience gained academically and professionally working on both residential and commercial projects which includes cafe, offices, community centres and small scale hotel design and planning amongst other projects. For residential projects I have helped previous clients with renovations, extensions, space planning and floor plan drawings. I am highly skilled using Revit and have been using the software for 4+ years for design related projects and modelling. I also have a depth of experience using AutoCAD, Sketchup and grasshopper along with different rendering software. In terms of skills I can help you with:
- Concept design for a design project
- Floor plan drafting using CAD
- 3D Modelling design
- Structural and service advise
- Internal space planning and design advise
- 3D Rendering
It is of great priority to ensure clients are satisfied with the quality and standard of project work produced. If you are looking for an architectural designer that strives for excellence, committed to seeing a project through to the end, flexible to meet a clients requests with great attention to detail, capable and very personable – Get in touch today!…I provide services in architectural design, floor plan drawings and 3d modelling. Experience gained academically and professionally working on both residential and commercial projects which includes cafe, offices, community centres and small scale hotel design and planning amongst other projects. For residential projects I have helped previous clients with renovations, extensions, space planning and floor plan drawings. I am highly skilled using Revit and have been using the software for 4+ years for design related projects and modelling. I also have a depth of experience using AutoCAD, Sketchup and grasshopper along with different rendering software. In terms of skills I can help you with:
- Concept design for a design project
- Floor plan drafting using CAD
- 3D Modelling design
- Structural and service advise
- Internal space planning and design advise
- 3D Rendering
It is of great priority to ensure clients are satisfied with the quality and standard of project work produced. If you are looking for an architectural designer that strives for excellence, committed to seeing a project through to the end, flexible to meet a clients requests with great attention to detail, capable and very personable – Get in touch today!WWWW…
More info Expert in: Unreal Engine 4, C++, Blueprints + 13 more
I’m Chaitanya (Chinuon) -> a multidisciplinary Unreal Engine Generalist / Technical Artist with 7+ years of experience and a strong foundation in game development. Shipping 5 Steam games + 20+ projects across studios, indie, mobile, and XR.
𝑮𝒂𝒎𝒆𝒔 𝑰 𝒘𝒐𝒓𝒌𝒆𝒅 𝒐𝒏
𝐒𝐡𝐢𝐩𝐩𝐞𝐝:
Peak53(Steam FPS) - store.steampowered.com/app/2272630
TideTurn(Early access) - store.steampowered.com/app/1011850
Metaisland(Demo) - metaisland.gg
Roll Ball - opengamestudio.itch.io/rollball
𝐈𝐧 𝐏𝐫𝐨𝐠𝐫𝐞𝐬𝐬:
Chain Crisis - chaincrisis.com
Lays of Althas - epochgames.co.uk/wordpress
OperationSafePlaceDefence
The Kostaka - store.steampowered.com/app/1627770
𝐏𝐞𝐫𝐬𝐨𝐧𝐚𝐥: Mystic 4, BraveKnight, Cursed, MonsterSmash
Technical Expertise: Gameplay Programming & Scripting: Blueprints & C++, ALS, prone/ladder/scope systems, combat mechanics, AI with EQS, animation blueprints, locomotion, control rig, state machines, XR & multiplayer systems.
Technical Art & VFX: Niagara, material/shader creation, animated sky spheres, custom light functions, UI/UX in UMG, rigging (IK/FK), Metahuman Livelink, NVIDIA Audio2Face integration.
Level & Game Design: Level streaming, sublevels, navmesh bounds, foliage, whiteboxing, skill trees, GDD & LDD creation, ASCIIFlow/Draw.io workflows.
Cinematics & UI: Sequencer, cinematic editing, UI widgets, in-game HUDs, and UX-focused UE layouts.
Pipeline & Production: Project documentation, asset management in UE4, QA/testing, source control (Git, Perforce, Plastic SCM, TortoiseSVN), hiring, team mentoring, task breakdown, timeline and pipeline management(PRINCE 2).
Tooling & Other Engines: Android Manifest Control, UE4 packaging (Win/Android/Web), AWS (EC2, S3), Electron (launcher installer), Windows registry scripting, Godot/Unity/Cryengine and other AI tools.
Web & Software Development: C++, C#, PHP, JavaScript, jQuery, CSS, Figma, Web UI plugin integration.
Community & Growth
I enjoy mentoring students and aspiring game developers, focusing on Blueprint scripting, game design, and systems architecture.
2-paragraph first-person bio, friendly tone…I’m Chaitanya (Chinuon) -> a multidisciplinary Unreal Engine Generalist / Technical Artist with 7+ years of experience and a strong foundation in game development. Shipping 5 Steam games + 20+ projects across studios, indie, mobile, and XR.
𝑮𝒂𝒎𝒆𝒔 𝑰 𝒘𝒐𝒓𝒌𝒆𝒅 𝒐𝒏
𝐒𝐡𝐢𝐩𝐩𝐞𝐝:
Peak53(Steam FPS) - store.steampowered.com/app/2272630
TideTurn(Early access) - store.steampowered.com/app/1011850
Metaisland(Demo) - metaisland.gg
Roll Ball - opengamestudio.itch.io/rollball
𝐈𝐧 𝐏𝐫𝐨𝐠𝐫𝐞𝐬𝐬:
Chain Crisis - chaincrisis.com
Lays of Althas - epochgames.co.uk/wordpress
OperationSafePlaceDefence
The Kostaka - store.steampowered.com/app/1627770
𝐏𝐞𝐫𝐬𝐨𝐧𝐚𝐥: Mystic 4, BraveKnight, Cursed, MonsterSmash
Technical Expertise: Gameplay Programming & Scripting: Blueprints & C++, ALS, prone/ladder/scope systems, combat mechanics, AI with EQS, animation blueprints, locomotion, control rig, state machines, XR & multiplayer systems.
Technical Art & VFX: Niagara, material/shader creation, animated sky spheres, custom light functions, UI/UX in UMG, rigging (IK/FK), Metahuman Livelink, NVIDIA Audio2Face integration.
Level & Game Design: Level streaming, sublevels, navmesh bounds, foliage, whiteboxing, skill trees, GDD & LDD creation, ASCIIFlow/Draw.io workflows.
Cinematics & UI: Sequencer, cinematic editing, UI widgets, in-game HUDs, and UX-focused UE layouts.
Pipeline & Production: Project documentation, asset management in UE4, QA/testing, source control (Git, Perforce, Plastic SCM, TortoiseSVN), hiring, team mentoring, task breakdown, timeline and pipeline management(PRINCE 2).
Tooling & Other Engines: Android Manifest Control, UE4 packaging (Win/Android/Web), AWS (EC2, S3), Electron (launcher installer), Windows registry scripting, Godot/Unity/Cryengine and other AI tools.
Web & Software Development: C++, C#, PHP, JavaScript, jQuery, CSS, Figma, Web UI plugin integration.
Community & Growth
I enjoy mentoring students and aspiring game developers, focusing on Blueprint scripting, game design, and systems architecture.
2-paragraph first-person bio, friendly toneWWWW…
More info Expert in: C++, Unreal Engine 4, Blueprints + 2 more
I’m an Unreal Engine game developer with over 5 years of hands-on experience building gameplay systems using C++ and Blueprints. My expertise includes GAS, ACF, multiplayer networking, AI behavior systems, animation integration, and performance optimization. I’ve worked across the full development lifecycle, creating scalable, maintainable systems for both single-player and multiplayer games.
Outside of coding, I enjoy problem-solving, mentoring teammates, and staying current with engine tech and industry trends. I’m committed to delivering high-quality code, clean architecture, and delightful gameplay moments that stand out in the Unreal Engine ecosystem.…I’m an Unreal Engine game developer with over 5 years of hands-on experience building gameplay systems using C++ and Blueprints. My expertise includes GAS, ACF, multiplayer networking, AI behavior systems, animation integration, and performance optimization. I’ve worked across the full development lifecycle, creating scalable, maintainable systems for both single-player and multiplayer games.
Outside of coding, I enjoy problem-solving, mentoring teammates, and staying current with engine tech and industry trends. I’m committed to delivering high-quality code, clean architecture, and delightful gameplay moments that stand out in the Unreal Engine ecosystem.WWWW…
More info Expert in: Logic Pro, Pro Tools, reaper + 8 more
Hi, I’m Itai Matos, a sound designer and programmer with over a decade of experience crafting linera sound tracks and interactive audio for games, VR/AR, and consumer products. I’m fluent in Reaper, Protools, Cubase, Unity, Unreal Engine 5, Wwise, FMOD and MetaSounds, with a strong focus on merging music with gameplay. I love exploring the emotional and mechanical potential of sound in games.
In my recent work I’ve built audio-driven systems and sound assets for titles like Artificial Core, contributed to UE5 metasound programming for Gamifyd, and designed spatial audio for award-nominated VR experiences. I’m comfortable with C#, Blueprints, and rapid prototyping, and I’m passionate about pushing the expressive boundaries of sound.…Hi, I’m Itai Matos, a sound designer and programmer with over a decade of experience crafting linera sound tracks and interactive audio for games, VR/AR, and consumer products. I’m fluent in Reaper, Protools, Cubase, Unity, Unreal Engine 5, Wwise, FMOD and MetaSounds, with a strong focus on merging music with gameplay. I love exploring the emotional and mechanical potential of sound in games.
In my recent work I’ve built audio-driven systems and sound assets for titles like Artificial Core, contributed to UE5 metasound programming for Gamifyd, and designed spatial audio for award-nominated VR experiences. I’m comfortable with C#, Blueprints, and rapid prototyping, and I’m passionate about pushing the expressive boundaries of sound.WWWW…
More info Expert in: Blueprints, Unreal Engine 4, Game Design + 1 more
I am a Game Designer with over four years of experience. I excel at creating engaging player experiences. I design intuitive game mechanics and compelling narratives that drive player retention. My scripting skills bring these designs to life. I have a proven track record of exceeding sales targets, consistently achieving and surpassing goals. I am adept at customer service and ensuring satisfaction.…I am a Game Designer with over four years of experience. I excel at creating engaging player experiences. I design intuitive game mechanics and compelling narratives that drive player retention. My scripting skills bring these designs to life. I have a proven track record of exceeding sales targets, consistently achieving and surpassing goals. I am adept at customer service and ensuring satisfaction.WWWW…
More info Expert in: 3D Animation, Python, C++ + 24 more
Hi, I’m Mark Barnes, a 3D generalist and animation director based in Marietta, GA. I’ve spent over a decade delivering high-fidelity cinematics and real-time experiences, bridging creative direction with pipeline automation using Python and C++. I specialize in Unreal Engine, Blender, Cinema 4D, and Reallusion (Character Creator/iClone), building scalable character pipelines and mocap workflows that speed up production without sacrificing quality.
I thrive under tight deadlines and enjoy shipping production-ready results that directors can rely on. My work spans leading teams from previsualization to final render, optimizing lighting, materials, and asset pipelines across multiple tools, and creating batch automation to accelerate iteration. I’m passionate about mentoring artists and pushing the boundaries of real-time visuals.…Hi, I’m Mark Barnes, a 3D generalist and animation director based in Marietta, GA. I’ve spent over a decade delivering high-fidelity cinematics and real-time experiences, bridging creative direction with pipeline automation using Python and C++. I specialize in Unreal Engine, Blender, Cinema 4D, and Reallusion (Character Creator/iClone), building scalable character pipelines and mocap workflows that speed up production without sacrificing quality.
I thrive under tight deadlines and enjoy shipping production-ready results that directors can rely on. My work spans leading teams from previsualization to final render, optimizing lighting, materials, and asset pipelines across multiple tools, and creating batch automation to accelerate iteration. I’m passionate about mentoring artists and pushing the boundaries of real-time visuals.WWWW…
More info Expert in: C#, C++, Unity + 4 more
Hi, I’m Ronald Lake, a game developer based in Kissimmee, Florida. I design and implement gameplay systems using C++ and C#, with strong experience in Unity and Unreal Engine. I enjoy solving complex problems and collaborating in teams as well as delivering solid solo projects, keeping Jira communications and documentation organized to keep everything on track.
My work spans engine programming, gameplay tuning, AI behavior, and UI/UX integration, with hands-on experience in version control (Git/GitHub), agile methodologies (Scrum), and multi-threaded development. I’m always eager to build player-focused experiences that feel polished and responsive.…Hi, I’m Ronald Lake, a game developer based in Kissimmee, Florida. I design and implement gameplay systems using C++ and C#, with strong experience in Unity and Unreal Engine. I enjoy solving complex problems and collaborating in teams as well as delivering solid solo projects, keeping Jira communications and documentation organized to keep everything on track.
My work spans engine programming, gameplay tuning, AI behavior, and UI/UX integration, with hands-on experience in version control (Git/GitHub), agile methodologies (Scrum), and multi-threaded development. I’m always eager to build player-focused experiences that feel polished and responsive.WWWW…
More info Expert in: Unity 3D, C#, Blueprints + 3 more
Hello! I'm Mandala Puneeth Naidu, a Creative XR and Game Developer skilled at turning ideas into immersive experiences using Unity, Unreal Engine, AR, and VR. I thrive on building interactive applications that blend storytelling with cutting-edge technology, from educational VR content to AR visualization and game prototypes.
I value collaboration, clear communication, and meticulous attention to detail, and I enjoy learning new tools and techniques to push the boundaries of XR development. I'm eager to contribute to dynamic teams and create experiences that users love and developers are proud of.…Hello! I'm Mandala Puneeth Naidu, a Creative XR and Game Developer skilled at turning ideas into immersive experiences using Unity, Unreal Engine, AR, and VR. I thrive on building interactive applications that blend storytelling with cutting-edge technology, from educational VR content to AR visualization and game prototypes.
I value collaboration, clear communication, and meticulous attention to detail, and I enjoy learning new tools and techniques to push the boundaries of XR development. I'm eager to contribute to dynamic teams and create experiences that users love and developers are proud of.WWWW…
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